Chapter
Three




<P r o t o t y p e  # 2>


The Dual-Sensory AV Experience

To explore the psychological and sensory dissonance of food scarcity by juxtaposing virtual and physical consumption.






1.
Designed a two-part interaction:

Physical >> Users consumed real microfoods, engaging with the tangible reality of futuristic nutrition.

Virtual >> Simultaneously, they experienced their favorite foods through VR-generated visuals and soundscapes.

Created an intentional contrast between the sensory pleasure of virtual indulgence and the stark materiality of food scarcity, the prototype aimed to provoke reflection on the evolving relationship between desire, memory, and sustenance.

2.

While conceptually strong, the experience required extensive production resources to execute at scale.

The asynchronous nature of physical and virtual interactions introduced sensory overload, making it difficult to maintain narrative clarity.


This phase revealed key tensions between immersion and cognitive dissonance, shaping later design iterations.

This prototype was an exploratory phase, and while no formal documentation exists, the insights gathered informed the development of later iterations.
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