Chapter
Four




<P r o t o t y p e  # 3>


The VR Dining Play

To create an intuitive, interactive system where users confront speculative food futures through embodied participation.








1.


Developed a VR dining experience where players build a cheeseburger using unfamiliar, futuristic ingredients while a voiceover reveals the story behind its transformation.

Designed an onboarding sequence resembling a restaurant menu, guiding users in assembling a vibrant yet inedible digital burger.

Introduced a timed, voice-driven narrative that unfolds as users interact—reinforcing the speculative context while keeping engagement playful.

Presented the project at design festivals and public engagement spaces -
Hyundai CMK Foundation South Korea,
Dutch Design Week Eindhoven, Hangar Gallery Royal College of Art,

gathering qualitative feedback through audience interactions and discussions.


2.



This prototype successfully bridged speculation and interaction, allowing users to personally negotiate the emotional and cultural implications of food disappearance. The interactive playfulness ensured accessibility, while the research-driven narrative maintained critical depth—making it the final iteration of the experience.





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