The integration of emerging technologies of AI into the everyday functions of being human represent



a paradigm shift in the ways we make sense of the world by encoding bias into future realities.
Becoming (more)human is a speculative world-building narrative that illustrates a “what-if” speculative future, wherein these biases reinforced and amplified by the technocratic developments of AI create new systems of prejudice. 

Through a multimedia installation - a speculative poetry book, a diptych film, and an AI-driven wearable device (TOBRO), the project immerses audiences in a 2029 reality where AI scoring systems dictate human value and function in society.















Methodologies

Speculative Design Framework by Dunne and Raby | World Building | Product Design | Participatory Design | System and Design Research


Collaborators

3D Printing - RCA 3D Print Lab
Film Support - Sauranav Deka


Tools and Mediums

Blender - 3D Modeling and Prototyping  > Writing & Poetry - Narrative Construction > Film & Artefacts - Storytelling and Speculative Documentation >
Product Design
- AI-Driven Wearable (TOBRO) >
Adobe Premiere
- Film Editing >
Adobe InDesign - Speculative Poetry Book Design  




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