As a team, we set out to develop a workshop for 10–12-year-old students, one that would ignite imagination, encourage world-building, and cultivate a sense of community. But what followed was more than just designing an activity—it was a process of learning, unlearning, testing, failing, adapting, and questioning.
This workshop was not about teaching young people, but rather about creating a space for them to explore, exchange, and shape ideas on their own terms.
Methodologies
Action Research | Participatory Design | Workshopping | World-building | Making for Young People
Collaborators
Martyna Wielgopolan – Drove project management, organization, and facilitation.
Emerald Chen – Managed logistics, documentation, and creative support.
Sauranav Deka – Focused on participant experience and workshop impact.
Mado Kelleyan – Ensured strategic alignment and creative ideation.
Tools and Mediums
Game and Play Mechanics > Workshop Facilitation > Tactile Materils > Community Engagement > Co-creation Workshop